Not only that, but the computer controls you for a split second not letting you know when you have total control. Rolling this ball can be a chore simply because new areas sport different camera angles. You move from level to level, usually searching out a ball or other rolling device and in the fashion of Super Monkey Ball, roll your way on a different path to get back to yet another goal. Aside from normal sword combat, you can run on walls, man turrets and break your fall by gliding through the air with a sword-helicopter move. Now your ghostly master still decides to guide you on a quest to rid the world of the Master O-Dor. You are a mini ninja dude who touched a mysterious item, went nuts and killed your master. But unlike switch, I-Ninja's gameplay did nothing new to separate it from the convoluted action genre at the end of 2003. Namco's entry wasn't received with a lot of fanfare, much like kill.switch.
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